![]() ![]() These instructions are in the README, but the README can be improved, its layout is bad. You would have to move them out of the base directory or use a different base directory to efficiently switch between hd and sd mode.Īlso, the ref_hd.dll has to be inside the folder which also contains the SoF.exe. It also doesn't disable "hd" because the hd textures. Keep in mind this is like enabling and disabling mod, so teamicon widescreen position fix also gets disabled. Or simply manually type into console yourself: "vid_ref hd" to enable hd mode and "vid_ref gl" to reset to default. I would recommend to launch your sof with "SoF.exe +set vid_ref hd". If you do not want to put the autoexec into your base folder, or that you did and its another bug. ![]() Since this is not the case for you, I think you have not put the autoexec.cfg provided into your base folder. The autoexec.cfg provided should be setting the "vid_ref" cvar for you when you launch SoF. This texture reference pack is 510MB in size, and you can find. I think it was maybe because i was changing video driver configs to see which one looks best before installing the mod to see which one looks best so that change was written to that file. Valve’s 3D artist, Karen Laur, has shared numerous original texture sources and photo references for the first classic Half-Life. Steam Workshop::Half-Life Alyx Materials 1. That was the reasons textures didn't load properly, that config file somehow came first. HD Weapons Pack addon - Half-Life Remapped Texture Edition mod for. So i found a line named set vid_ref "gl" changed it to set vid_ref "hd". So i fixed the problem, i have been looking through some options, did some "reverse enginering" i guess, but long story short - no idea why in config.cfg file located in SoldierofFortune/User folder i just started to look for the options vid_ref_hd, this is a config file with custom options that is created once you change binds etc etc. But if it's allowed here are screenshots: I can't post screenshots though, getting HTTP error. I tried some combinations since the one from readme didn't work for me but to no avail, but really i went back to SOF from years of not playing and to be honest can't pinpoint what is the problem. I use SOF 1 CE 7.0 and installed this mod on clean install, but the effect is weird and i have no idea why. Textures look like they are somehow enlarged i think, like they don't fit. There is a signifciant difference,something seems way off. At the moment, there is no way for "non-technical" people to experience the original-half life.Įven if you think the HD-models look better, they should be disabled by default, out of respect to the original Hal-life.This mod looks great, installing it seems simple but somehow i am not able to get the textures like you. The historic work of many Valve modelers and artists has been swept down the drain. ![]() The official documentation now refers to options that don't work. Old players will become frustrated that they can't get the original Half-life back, as the the only way revert the change is a launch command that isn't documented anywhere (and at the moment this doesn't even exist!). New players to Half- life will think the game always looked this way. You are effectively rewriting history, as Steam is pretty much the only place to buy Half-Life. Suddenly "upgrading," the look of a 15 year old game, with no option to revert is a very bad idea. Heck, even the promotional images on it's Steam page use the old models. When I play Half-Life, I expect it to look the way it did 15 years ago. The version of Half-life available on Steam is no longer the real half life. ![]() I actually did some contributing to this pack such as compiling all the weapons to have 256x256, and 512x512 arm textures, making a few sounds, and recompiling and reorigining models. When Valve made Half-life Source, they had the option to use the HD-models, but chose not to, as the originals are better.īut that is not the worst of it. This one is a large improvement over my last one as i have learned a lot since then. The HD-models clash with the art-style of the game and look very out of place. ![]()
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